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Tuesday, November 29, 2011

Jump Jump Frustration Perfection

I love platformers, but jumping does not a super complete experience make. Sometimes you dodge, sometimes you have to be perfect for 1 - 15 seconds, and sometimes there's a boss battle, and good platformers can (and usually do) make all of these things fun. That's totally awesome. Still not a full experience.

There's a reason why I love (the idea of) Maplestory, which I actually hate. I love the idea of an MMORPG that takes place in 2D, involves platforming (but not really) as well as RPG, questing and etc. elements. So maybe... Okay well Maplestory is a pretty awful game but my point is platforming alone doesn't make a "full" experience, especially not in 2D. I love a good one, I really do, Super Meat Boy is fucking awesome and it's worth the five bucks (I'd pay 10 even, maybe) I paid for it but it's ultimately not everything. It's really high quality platforming, and that's it. That's not a bad thing, that's just how things are, and I appreciate and enjoy that. However, I'd much rather have deeper mechanics that blend genres and try new things. I'm all for doing old things really well, but that's not where my money is going.

Improve and innovate. Improve squared isn't bad, it's enjoyable, it's solid, it's refined, but improve x innovate is my favorite. That's when awesome things are born. Like Bastion.

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