Oh So Popular
Tuesday, November 29, 2011
Jump Jump Frustration Perfection
Sunday, November 27, 2011
Conversations #2 - Quick Skyrim Background Synopsis
[14:18] Emessai Zeal: Have fun being an Imperial. xD
[14:18] Kelly Mai: yeah I know right. XD
[14:18] Kelly Mai: they're the bad guys huh.
[14:20] Emessai Zeal: Eh.
[14:21] Emessai Zeal: It's implied, but they have an entire region/nation to keep pacified, and it's a sort of corporate parallel where the Thalmor influence the Imperials because they represent the elves, who are deeply offended that the Nords worship a mortal as though he were a god. In that light, the Imperials have to keep the peace between the two by sayin gno worshipping Talos.
[14:21] Emessai Zeal: Ideally, you'd be able to just... fight the Thalmor and convince the Aldmeri Dominion that they need to get the fuck over it.
[14:21] Emessai Zeal: But y'know. Whatever.
Wednesday, November 23, 2011
Fusion Genesis and Ambiguous English
[09:28] Ross Adams: Ha, I just started writing about it's ambition as a positive
[09:28] Ross Adams: but then what I wrote turned out to be negative
[09:28] Ross Adams: so now it's that
[09:28] Emessai Zeal: P'fahaha.
[09:28] Ross Adams: I realised as I was writing, for all the ambition it pretty much fails
[09:29] Emessai Zeal: Yeah. XBLA games really do need to be focused.
[09:29] Ross Adams: For its persistent online world NOTHING players do influences the world, so what's the point
[09:29] Ross Adams: hehe, Steve Haberman has just given a copy away and is saying it's a good game :X
[09:30] Ross Adams: but he's also pimping us saying we're great, WHAT TO BELIEVE
[09:31] Emessai Zeal: Haha!
[09:31] Emessai Zeal: We can be great without sharing opinins.
[09:32] Emessai Zeal: With. Steve. That is.
[09:33] Emessai Zeal: We must share... opinions... but perhaps our opinions... won't be shared in that they're congruent... I love English.
[09:33] Ross Adams: You crazy
Monday, November 21, 2011
Bus Thoughts #3 - BMX Hooligan
Sunday, November 20, 2011
Hilarious Conversations #1 - Mom Tank
[20:57] Emessai Zeal: Well sorry to hear about your Mom's foot.
[20:57] Emessai Zeal: I hope she gets a replacement one that has tank treads.
[20:57] oopsypoopsies: lmao
[20:57] oopsypoopsies: image of tank mom..
[20:57] oopsypoopsies: NO
[20:57] Emessai Zeal: Geezus.
[20:57] oopsypoopsies: imagine if your mom was a tank
[20:57] Emessai Zeal: No.
[20:57] Emessai Zeal: Just.
[20:57] Emessai Zeal: Stop everything-ing.
[20:57] oopsypoopsies: 8|
[20:58] oopsypoopsies: HEY TODD DID YOU DO THAT THING?
[20:58] oopsypoopsies: NO!?
[20:58] oopsypoopsies: *KABOOSHHSHOHSOH"
Tuesday, November 15, 2011
Bus Ride Thoughts #2 - Blur
No, not a blur, granted this bus ride will indeed be forgettable, no I'm talking about something quite unforgettable: Bizarre Creation's final creation, Blur.
In short this quickly became one of my favorite racers of all time. A game that embraced the old Need for Speed arcade handling then made sweet love to Mario Kart. This game was visceral, and yet abstract and silly, intensely competitive and skill demanding, yet accessible and fun to learn. It was everything I wanted it to be. The multiplayer remains awesome to this day, it's only unfortunate that I'm still too good at racing games for my usual crowd of gamer friends.
A freaking awesome soundtrack accompanied this well thought out kart-ish racer and I only wish more people gave it a chance.
Friday, November 11, 2011
WharrlllggooofHWJAAAAAH!!!! - Skyrim Adventures #1
Wednesday, November 9, 2011
MOBA Adventure #2 - November #1
It seems like Galio's a really awesome tank as long as there's enough AP on the other team to keep him alive. Getting chased by AD champs is no fun though, and really can make him ineffective if the other team plays right. He's still got plenty of health and it's not like building armor makes him worse or anything, but a whole enemy team of AP characters makes him godlike and that's when he's the most fun. Beyond that, flash-ulting with his AoE taunt is one of those team fight winning ults that gives your allies plenty of time to kick the shit out of people, much like Amumu's ult, but with a lot more damage dealing and taking.
At the end of the day, I might end up purchasing him down the line, but for now I'll stick to playing the rotation.
Tuesday, November 8, 2011
Bus Ride Thoughts #1 - Multiplayer on XBLA
I'm a huge XBLA guy. I'm sure most people who know me know that. But this is a blog so I have to explain myself.
I love reinvention. I love innovation. I love when games break established norms with design wide open, or when they find a way to refine and add to an existing mentality. And so for the most part retail is no friend of mine in that regard as publishers are afraid to spend so much money on risky ideas for big budget retail titles, but on downloadable markets is a lot more feasible for them. And I love my xbox, thus XBLA. It's also why I write for www.xblafans.com.
The only problem with downloadable market games, namely XBLA (because that's what I'm familiar with, not because PSN etc. don't have similar problems) is that multiplayer experiences are hamstringed by the smaller player base and inconsistent match availability.
It's really unfortunate that games like Modern Warfare 3 (because call of duty is just the name attached to it to keep the brand together) overshadow some truly magnificent XBLA experiences because it's so core and bottom line that most people can play it forever despite being very bland and straightforward from a design perspective. But perhaps as people become less interested in those games due to how similar they are they'll try more XBLA beyond just Castle Crashers, magnificent though that game is.
This has been the first installment in hopefully a long series of posts done from my phone while on the bus. Hope you enjoyed it.
Friday, November 4, 2011
Productivity at what cost?
Anyways. I'll try to be more awesome, internet.
Wednesday, November 2, 2011
MOBA Adventures - October #1
My only MOBA game I play pseudo-frequently at the moment is League of Legends, and honestly I'm not nearly as taken as I am with the idea of the genre itself. I feel like the massive amount of items and combinations thereof detracts from the experience as a whole, it's sort of a incredibly complicated, time-consuming method of being really lazy development-wise. Perhaps a bold statement? My point is the devs are free to develop characters often and not worry about how players will customize each champion because the customization options never change. Granted, the items are plenty and allow for massive permutations of character focus via stats, including a myrid of unique active and passive abilities which primarily alter stats but sometimes have specific gameplay uses similar to that of actual champion abilities. It's not an argument about whether or not the item system works, it's whether or not it's the best way of doing it, and I wholeheartedly believe it is not. Champion-specific upgrades and progressions (like the masteries used in the metagame or talent trees of traditional RPG fame) would provide for a much easier to understand gameplay and learning curve experience, and would allow champions to remain focused and prevent newer players from making "bad decisions", only different decisions. Any money spent is an improvement, and while certain "builds" will always exist, there are no options available to the champion that are bad. The downside to this is that customization and progression are no longer as player-driven, whereas with the items players can innovate beyond the scope of the developers, but ultimately very few players will be able to do that, a majority of them will have to learn and look up other players' builds, and the rest will all be doomed to play horribly or not at all.
But that's not what this is about. This is about the last couple of days playing Irelia, Heimerdinger and Alistar. First of all, I've lost like 8/10 games which is really frustrating, but second of all I can't for the life of me remember to use my active items. I usually play tank characters so I eventually end up with a Randuin's Omen for the most part, and I think I may have activated that item once every ten games. It's a really strange habit to not have formed by now, but dating back to my early years playing RPGs I never use items if I can avoid it. Final Fantasy Tactics, never used items. Chrono Cross, never used items. I just don't use them, I like using skills and strategy but WITHOUT the items. Unfortunately that's not the best way to play.
Irelia
Really awesome fun character to play, especially late game when she starts drowning everyone in blades, but I never really grasped how everyone did so well with her. Her ultimate seemed completely ineffective, and only halfway through my time with her did I start activating her W at the right time. Irelia's Ultimate summons four blades which are thrown at the enemy, however the tooltip nowhere says that you must hit R again (up to four times) to send them flying. I was under the impression it lasted for a certain amount of time and applied to every attack, which it also does not say, but it's not very specific. SO after figuring that out I started doing better with her, but ultimately I never had enough feed to be built early enough in the game and so my assassination efforts often fell short unless we were already winning. Great character, but she might be beyond my current ability.
Heimerdinger
Silly ass name, first of all. Second of all, I have a bit of an identity crisis with this guy. I can't tell if I should play him with turrets or play him with missiles, but either way I'm never good with him in team fights, only laning. Which is strange since it's normally the other way around. Normally I'll try to do things that weren't necessary at that point in the laning phase, like dying to save someone that wasn't going to die anyways... Anyways I started this post forever ago and only played like a couple of games with Heimer, suffice to say they didn't go so well and I think I'll pass on being super squishy.
Alistar
Now here's the funtimes. I'm very used to playing tanks for some reason, probably because they're the easiest to learn the game with. I'm also not very driven by kills, I like assists and always have, though less so in FPS games. Anyways Alistar's been a blast and a half, pushing lane early game and shaking off ganks with the ult, protecting squishies with the headbutt W and initiating with W/Q. I like how utilitarian his moves are, focusing on CC and less about damage, while remaining plenty tanky on his own. So far my only problem with him has been mana starvation, but I'm not sure I should re-build to deal with that, it seems more a side effect of careless mana expenditure.
Anyways, I've been on this post for days now, so let's go ahead and cap it off. New rotation started anyways, expect more of these to come!