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Monday, February 6, 2012

Just start with the shit

I really want to do more work. I think I might start vlogging just because my brain moves so many words through my thought-mouth that my hands-mouth can't keep up, and so my internet-mouth is always speaking in such truncated bits of information. TRUNCATED. Fun word.

Anyways, maybe I'll just skip all my fun ideas I've been storing up over the years and talk into my fucking laptop webcam like every other boss out there. In my computer chair. With a gaming poster behind me. And I'll be like "WHAT'S UP GUYS? All one of you. HAH! Kidding-seriously-but no, I mean really, anyways" or something. I figure thinking too much always gets me no where (very carefully), I should just start making bad things instead of trying to find out how to go straight to making good things.

Friday, January 20, 2012

Morning Hype Machine: Darksiders II

I have a morning hype machine. It looks a lot like a movie theater with a gigantic screen and a tablet for me to read news on. I read news, and when something clicks, whatever I'm interested in just pops up on the screen and I watch things about that subject until I'm all up to date on it. Then I usually talk to a bunch of people about it, and hype it up if I end up liking it because, well, that's what I do. I hype things that are awesome. And sometimes things that aren't (sorry about Brink, guys)



Today I'm feelin' some Darksiders II. Darksiders was one of those games which bravely came out in January 2010 (after CoD: Modern Warfare 2) and pretty good reception. Darksiders presented a sort of... I believe it was commonly referred to as God of War meets Legend of Zelda, and I agreed with that on my play through. Players donned the cowl of War, first horseman of the apocalypse as he brought the end of the world to Earth... prematurely. Or so he was told. War's journey to prove himself innocent and at the same time figure out why the apocalypse began without him. In typical adventure game style War starts with nothing and has to go find it all. Ultimately the game was very well done, and a very enjoyable experience, but many of the ideas were not fully fleshed out. At times, it made certain parts of the game seem too short-lived, and the implementation of fun mechanics was too shallow.

Luckily, the developers at Vigil games have heard the cries of us Earthicans, and seem to be implementing a lot of changes. Whenever I talk about Darksiders I say I always feel like the game needed to find its own true feel and style, something to separate it from just "God of War meets Legend of Zelda". The theme and story presented in the game warrant more than just a two-game comparison's worth of gameplay style. This time around, Darksiders II is going more "action-RPG", complete with quests, loot and skill trees. How all that will play in I'm not sure, and it leaves me curious, but not anxious, because I'm digging the changes. A faster, more responsive character (with an awesome mask) and more options sounds like awesome to me. Also leaving Earth is probably a good idea, going with less photorealism and more frenetic comic style will give this game more room to soar graphically, thematically and immersively.

I'm really hoping this game does well and gives me a quality Summer title. In fact, I feel like playing Darksiders again just to get a feel for it again.

Monday, January 2, 2012

B-b-b-blog

I always forget about this damn thing even though it's pinned to my web browser. How does that even happen.

Oh well, blog blog blog thoughts current events blog blog blog I win. Somehow the fact that I have to work forever today excuses me from not having to actually try with this post. Peace out~